As I tell dad, "I may be slow, but at least I'm stupid." Thank you for your kind assistance in this matter. Any help would be greatly appreciated.ĭoes anyone have any idea what I might have done or set or neglected that is causing my scaling tool to act this way? I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way. 8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. So, for example, if I want to scale a size 2 sphere to a size. I cannot scale anything down, unless I use the universal manipulator tool. I can't seem to get it to do anything but these staged jumps in size. Two shelf buttons to quickly export models from Maya to Marmoset Toolbag that are prepped correctly for normal map baking. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. From Maya to unity import pivot setting problem 1.Extrude cutting and creating it's own extrude.Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.
Users are free to modify any content they purchase.Īll items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. For example, it may not be a content pack for distribution to engine users. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.Įachsuch product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. 1ktexture set for the Bullet(Basecolor, ambient occlusion, metallic, roughness, normal)Īllcontent sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. Texture set for the bullet is separate from the one of the weapon.Ĥktexture set for the Weapon (Basecolor, ambient occlusion, metallic, roughness, normal) Textures for Unity 5 and Unreal Engine 4 can be downloaded. No special plug-ins needed to use this product. Tested in Marmoset Toolbag 3 (see renders). All materials and objects named appropriately. Model scaled to approximate real world size. Model unwrapped manually to make most efficient use of the UV space. Weapon with Empty Magazine: 11.012Total Polys 11.814 Total Verts 22.768 Total Tris Total: 12.524Total Polys 13230 Total Verts 25.576 Total Tris Īn Unreal Engine 4 project is also included with textures. Parts such as magazine are ready to be rigged and animated. This weapon is designed to be modular and ready for animation.
(The triangulation of the the mesh topology is caused by Marmoset).Īll the main objects are separately and named correctly for an easy usage. The renders and wireframes were done in Marmoset Toolbag 3. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games. This product is intended for game/real time/ usage. The normal map was baked from a high poly model in Substance Painter 2018, making this product look very detailed without using many polygons. AK-12, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017.